Chicory: A Colorful Tale Demo Peer-Review
Mick Abrahamson Mick Abrahamson

Chicory: A Colorful Tale Demo Peer-Review

With just a taste of what to expect for combat, puzzles, exploration, dialogue, EVERYTHING, this demo set my expectations right where I hope they’d be, “The release of Chicory: A Colorful Tale cannot come soon enough.” What was shown are all the pieces that draw me to a wholesome indie game; fun puzzles and being able to lose myself to hours of cute fun. Please, Chicory, announce the release date soon! I want to be sure I have that day booked off for a mental health day lose myself to this world.

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Outriders Review
Mick Abrahamson Mick Abrahamson

Outriders Review

Outriders feels very similar to a lightning strike. It hit me at just the right time that it really resonated with me. That doesn’t mean it’s a must-play, though. There are many bugs, many odd choices that can quickly take away from anyone’s experience. Plus, the bland story thrown in the mix could’ve set Outriders up for failure. The fast and explosive gameplay loop saved Outriders. Impactful abilities, customization options, exciting weapons, and easily changeable difficulty features are what kept me coming back. Outriders has created a good foundation, and I can’t wait to see how People Can Fly builds upon it in the future.

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Paradise Lost Review
Mick Abrahamson Mick Abrahamson

Paradise Lost Review

Paradise Lost had lots of promise. With beautifully crafted environments to explore and interesting world-building, the alternate 1980s Poland should have been fun to explore. Not because of excitement, but because of curiosity about what happened to the people who lived in an abandoned bunker for twenty years. However, that fun quickly gets bogged down. Bad voice acting that sounds worse than being phoned in, graphical glitches, a patchwork story, and ultra-slow gameplay even for walking simulator standards ruin what could’ve been, at minimum, an interesting game.

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Cyanide and Happiness - Freakpocalypse Review
Mick Abrahamson Mick Abrahamson

Cyanide and Happiness - Freakpocalypse Review

Cyanide and Happiness - Freakpocalypse needs a lot of work if it wants to keep releasing entries on a console. For being a game about a well-known dark comedy property, it succeeds in bringing Explosm’s world to life, but even then it feels like it misses the mark. Cyanide and Happiness is most well known for its short-form skits and even quicker comic strips. That doesn’t feel like it translates well to a longer form of entertainment, like a video game.

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Little Nightmares II Review
Mick Abrahamson Mick Abrahamson

Little Nightmares II Review

Little Nightmares II is the prime example of what a sequel should strive to be. It raises the bar with its storytelling, its gameplay changes, and how it adds to the overall picture. Throughout the 4-5 hours of game time, I felt drawn into the story of Mono and Six’s fight for survival in a darker world than what was introduced in Little Nightmares. Tarsier Studios has a gift with its storytelling and worldbuilding. For a smaller team, they create such an engrossing world that has made me want to know more. Seriously, I’ve been watching theory videos nonstop since playing these games. Regardless of what you think of horror games, the entire Little Nightmares series should be your next-played game on your list.

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Maquette Review
Mick Abrahamson Mick Abrahamson

Maquette Review

There are no excuses if you have a PC, a PlayStation 4, or 5. Maquette needs to be on your “Need to Play” list. Just be prepared to have some tissues with you for the ending.

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The Medium Review
Mick Abrahamson Mick Abrahamson

The Medium Review

Due to unfortunate circumstances, The Medium became the first big exclusive for the Series X & S. With the promise of two rendered worlds at once; The Medium was to show off not only the power of Xbox’s next-generation hardware but what could be accomplished for the horror genre. Sadly, expectations on both fronts were not met.

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Olija Review
Mick Abrahamson Mick Abrahamson

Olija Review

Olija is a beautiful pixel art game that pays homage to all the swashbuckling tales of old. Throughout the five hour story, you’ll quickly believe in Faraday and his quest to save not only himself but all of his crew who got stranded on Terraphage. Not only that, but you will believe in the blossoming love between Faraday and Olija. This game finds ways to feel personal, from the chiptune speech to the chatter you hear from the crewmates, the locals, and Faraday and his ferryman who remind you what exactly is on the line even while Faraday finds any way he can to find his true love. That’s not the only way this game gets its hooks in you. Regardless of the negatives that feel only like gripes,  the snappy combat to the fun environments to explore every inch of make you stick around. Overall, Olija will find a way to stick with you for a long time. 

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Assassin’s Creed Valhalla Review
Mick Abrahamson Mick Abrahamson

Assassin’s Creed Valhalla Review

Assassin’s Creed Valhalla is an amazing culmination of 13 years of work. While the world may feel overwhelming, it’s the towns and the lived-in feel of the English cities and countryside that make this feel like a living world. This is largely to the new systems implemented to encourage exploration, from the mysteries to the treasures that can only be obtained by invading villages. That’s not the only reason why Assassin’s Creed Valhalla is a must-play. The combat feels dangerous and exciting, no matter your level. Stealth mechanics and assassinations feel like key mechanics again. Finally, the story may be one of the best ones told to date since AC 2. Eivor feels so fleshed out and not because you spend 60 hours with her. Kassandra and Bayek felt real, but not to the level that Eivor felt like they actually helped shape England's history.

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TOHU
Mick Abrahamson Mick Abrahamson

TOHU

TOHU is a fun and endearing game that oozes charm at every corner. From the art style to every character interaction, you can tell that FireArts put TLC into everything they added to the game. For the most part… This game feels like it’s made for families to enjoy together. It is adorable and carries a message that should be taught to all kids. However, some puzzles ramp up the difficulty to eleven despite not being a game-ending puzzle. Granted, the difficulty could’ve felt high because of lack of coffee, but I think a game like this could’ve benefited by just evening out the large variation of difficulty to make it even more welcoming to players of all ages.

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The Scientific Journal of Gaming’s Review Structure

 
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Accepted

Accepted games are games that I think should be your next played game. These are games that I couldn’t stop playing, and can’t wait to play when the next DLC comes out. While not flawless, the issues in these games are easily outshined by fun game mechanics, a great story, and enjoyable collectibles/ side activities. Click the link below to find your next favorite game

 
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Conditional

The games that receive this review score are games that have the potential to be fun but are bogged down by bugs, have a gameplay loop that doesn’t feel satisfying, or just didn’t click with me. Although I will only review a game once (unless major updates are made), I don’t think these games are bad. Just that with additional patches and DLC, they can become a much more enjoyable experience that is worthy of your hard-earned money. This page will be added once a game receives this rating

 
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Rejected, No Further Considerations

Any game that receives this review score is, simply put, bad. These are games that no matter how many patches or updates added shouldn’t be worth your time nor money. They are riddled with bugs, very bland to play or have a messaging in them that cannot be justified. This page will be updated once a game receives this rating.